Before we begin, a brief pause for all that is good about Half Life 2 … mmm … yes … now onto the problem. The problem, and it is a massive problem, is what we shall call “atmosphere: fail”. Let us unpack this into three categories, the impatient player, the sandbox player and narrative bottlenecks. … Continue reading
Vegas, baby! Vegas! Ra-ta-ta-tat! Bleurgh! Aeeeeiiii! The newswires are alive, cash clunks in one-armed bandits as brains are splattered upon them; singers belt out tunes then their organs as they’re ejected from bodies: The Entertainment Capital Of The World is under siege! Special forces are assembled, a plan is hatched, time to find a commander: … Continue reading
A dark room, furnishing tumbled in at odd angles, shelving bursting with cardboard cases, a desk before a window stacked with a glowing monitor and refuse that seems to be unfolding. Looking in through the glass pane we see the outline of a bed in the corner, a body writhing on top, one hand reaches … Continue reading